Render Override Node


Overview

When RenderOverride is activated, basic information (text) is displayed, but for more detailed control, create a RenderOverride node and set various attributes

outlinerFindNode

Create RenderOverride node

  • Method1

    1. From Shelf, click on the NodeEditor icon to launch the editor

      shelf_editor_icon
    2. Click the Create RenderOverride Node button to create a node

      NodeEditorCreate
  • Method2

    • Run the following MEL command

      createNode "renderOverride";
      

How to verify that a node has been created

  • Confirm that a RenderOverride node (DG node) has been created

    • Outliner

      outlinerFindNode
      • In Outliner, uncheck Display > DAG Objects Only in the menu

        outlinerMenu
    • NodeEditor

      NodeEditorAll

      The created node will appear in the list of nodes in NodeEditor.

Important

  • Multiple RenderOverride nodes can be created in a Maya® scene, but only one node (“active node”) is applied to the view.

  • The node applied to the view is determined as follows

    1. Check the RenderOverride node, in order of name, to see if the Enable attribute is checked.

    2. The information for the node whose Enable attribute was checked first is applied.

      • If none of the nodes have Enable checked, the default text will be displayed.

  • With NodeEditor, you can limit the number of active nodes to one, since the Enable attribute will be off for all but the selected node.

  • Multiple nodes can be used for different purposes, such as ” for layout ” and ” for Playblast “.


Presets

AEPresets
  • After creating a node, you can use the Presets button in the Attribute Editor to fill in the defined HUD strings, etc.


Attributes of the RenderOverride node

Enable

outlinerFindNode
  • If checked on, various settings are reflected in the view

    • If the check is off, it is disabled

    • If there are multiple RenderOverride nodes in the scene, the first node whose Enable is on will be used, in order of name.


Other Attributes

Other attributes can be found on a dedicated page (link below).

Text

Grid