Text


Overview

  • RenderOverride allows you to freely customize the text to be displayed by using the RenderOverride node

  • Font, color, opacity, size, and display position offset can be set for text

  • Multiple lines can be displayed

  • In addition to the usual string specifications, complex information can be displayed using Python or MEL commands

    • For example, entering the MEL code ls -selection will display a list of the objects selected in the scene

      attrText
    • It can also be combined with the Actions attribute of the RenderOverride node to display action information (this feature is especially useful when creating game motions. (Actions (using external Python files)))


Attributes

Text group

TextGroup
  • There are nine Text groups available.

    Group Name

    Where to display within ResolutionGate (Text align)

    Text [Top Left]

    Top Left (Left)

    Text [Top Center]

    Top Center (Center)

    Text [Top Right]

    Top Right (Right)

    Text [Center Left]

    Center Left (Left)

    Text [Center]

    Center] (Center)

    Text [Center Right]

    Center Right (Right)

    Text [Bottom Left]

    Bottom Left (Left)

    Text [Bottom Center]

    Bottom Center (Center)

    Text [Bottom Right]

    Bottom Right (Right)

  • Text can be set for each display position

  • ResolutionGate is the standard for the position to be displayed


Attributes within each group

TextAttr
  • Attributes within each group have the same configuration

(Summary of each attribute)

Attribute

Summary

Enable

Enable/disable for each group

Generate Type

Select “String” to display the characters as they appear in the Text String attribute.
If you want to run a script, select ” Python ” or ” MEL “.

Text String

Enter the text you want to display. If you want the script to run, write the code.

Text Color


Text Color
(There is a problem that changes are not reflected in real time after the color is set.

Text Opacity

Text opacity (0.0: transparent, 1.0: opaque)

Fit text size to letterbox

Match the font size to the size of Letterbox.

Text Scale

Multiply the automatically calculated text size by the scale.

Offset X (%)

Offset value for the horizontal axis. Specifies the offset as a percentage of the ResolutionGate width.

Offset Y (%)

Offset value for the vertical axis. Specifies the offset as a percentage of the ResolutionGate height.

Font

Set the font, which can be edited via the Font Dialog / Set Default button.


Enable

  • Text in each position can be turned on or off individually

  • If text is not displayed, check to see if this attribute is turned on

Generate Type

  • String

    • Select ” String ” to display the characters described in the Text String attribute as they are.

  • Python

    • If you want to run Python code, select “Python”.

    • If you want to run external files (.py, etc.), you need to pass PYTHONPATH in advance.

  • MEL

    • If you want to run MEL code, select “MEL

    • If you want to run an external file (.mel), please make sure that Maya® can recognize it in your environment.

Text String

  • Write the plain text to be displayed or the code to be executed.

(If Generate Type is String, then)
  • Type the characters you want to display

  • Insert a line break code (\n) between lines to break lines

    • Example: 1st line\n2nd line

  • If you enter a keyword (variable) with the pre-prepared keywords enclosed in curly brackets ( {} ), the value will be substituted and displayed.

    • Example: {FOCAL_LENGTH} => 35.0

  • You can also combine keywords with regular strings

    • Example: {FOCAL_LENGTH}mm => 35.0mm

  • Display options (the format after the colon in curly brackets) can be used to control the output, for example, to “align the decimal point”.

    • Example: {FOCAL_LENGTH:.3f} => 35.000 (align decimal point to 3 digits)

    • display options conform to Formatted String Literals .

(Keywords (variables) and their meanings)

Keywords (variables)

Meaning

Value to be replaced (e.g.)

ANIM_START_TIME

Animation start time

1.0

ANIM_END_TIME

Animation end time

48.0

MIN_TIME

Start time of time range of playback

5.0

MAX_TIME

End time of time range of playback

24.0

CUR_TIME

Current Time

10.0

SCENE_NAME

Maya® file name (“Untitled” if the file is not saved)

PRJ_ChrA_model_v001.ma

CAM_NAME

Camera name in view

persp

FOCAL_LENGTH

Camera focal length

35.0

USER

Name of the user logged in to the machine

JohnSmith

DATE_JP

Today’s date (Japanese format)

2022/04/25

DATE_US

Today’s date (American format)

Apr 25, 2022

DATE_UK

Today’s date (UK format)

14 Apr 2022

(Example of a combination of keywords, characters, and display options (Formatted String Literals))

Value to be entered for the attribute

Output Example

Remarks

[{MIN_TIME:.0f} - {MAX_TIME:.0f}] {CUR_TIME:03.0f}


[1 - 48] 005


Displays the “start/end time” of the playback time range and the current frame.
You can remove the decimal point with :.0f after the keyword (“zero decimal places”).
The :03.0f after the keyword allows you to remove the decimal portion and make the integer portion 3 digits.

{FOCAL_LENGTH:.1f}mm

35.0mm

Displays the focal length with one decimal place (:.1f)

(When Generate Type is Python or MEL)
  • To run an external Python script, write the following (make sure Maya® can recognize it through PYTHONPATH or something similar)

    import actions;actions.actions_text()
    
    • An example utilizing Python scripts can be found at here.

  • To execute the MEL command directly, write

    ls -selection
    
    • A list of selected objects is displayed

(Apply preset from right click)
  • Right-clicking on a text box brings up a menu

  • Selecting any of the presets will update the Generate Type and Text String attributes

    textRightClick

Text Color

Text Opacity

  • Sets the opacity of the text

Fit text size to letterbox

  • Adjust the size of the text to match the height of Letterbox.

    textFitLine1
  • If the text is multiple lines, all lines will be adjusted to fit in the letterbox.

    textFitLine2
  • If the height of the letterbox is not high enough, the text may overhang the letterbox because it tries to keep the text at least 10px.

    textFitLine3

Text Scale

  • Multiply the automatically calculated text size by the scale

    • By default, the text size is automatically calculated according to the ResolutionGate height

    • If the Fit text size to letterbox attribute is on, the text size will be automatically calculated according to the letterbox height.

  • If the text size is less than 10px after scaling, it will be fixed at 10px.

Offset X (%)

  • Specifies the percentage of the horizontal axis to be offset from the automatically calculated position.

    • Calculated based on the width of ResolutionGate.

Offset Y (%)

  • Specifies the percentage of the vertical axis to be offset from the automatically calculated position.

    • Calculated based on the height of ResolutionGate.

Font

textFontAttr
  • You can specify font family, thickness, italics, underlining, etc.

  • Attributes cannot be edited directly, so use the Font Dialog/Set Default button

    • Font Dialog

      • FontDialog is displayed

        textFontDialog
      • In this dialog, set Font, Font style, Strikeout, and Underline.

        Warning

        • Size does not apply

          • (Since it is automatically calculated according to the ResolutionGate height)

          • Adjust the text size by multiplying the automatically calculated size by the Text Scale value

        • Strikeout and Underline cannot be used at the same time

          • If both are checked, Underline takes precedence

    • Set Default

      • Set to Maya® default font