.. _RenderOverrideNode_en: Render Override Node #################### .. contents:: Contents of this page: :depth: 2 :local: ++++ Overview ******** When RenderOverride is activated, basic information (text) is displayed, but for more detailed control, create a ``RenderOverride node`` and set various attributes .. figure:: ../../_images/outlinerFindNode.png :alt: outlinerFindNode ++++ Create RenderOverride node ************************** * **Method1** 1. From Shelf, click on the **NodeEditor** icon to launch the editor .. figure:: ../../_images/shelf_editor_icon.png :alt: shelf_editor_icon 2. Click the ``Create RenderOverride Node`` button to create a node .. figure:: ../../_images/NodeEditor_create.png :alt: NodeEditorCreate * **Method2** * Run the following MEL command .. code-block:: c++ createNode "renderOverride"; ++++ How to verify that a node has been created ****************************************** * Confirm that a RenderOverride node (DG node) has been created * **Outliner** .. figure:: ../../_images/outlinerFindNode.png :alt: outlinerFindNode * In Outliner, uncheck ``Display > DAG Objects Only`` in the menu .. figure:: ../../_images/outlinerMenu.png :alt: outlinerMenu * **NodeEditor** .. figure:: ../../_images/NodeEditorList.png :alt: NodeEditorAll The created node will appear in the list of nodes in NodeEditor. .. important:: * Multiple RenderOverride nodes can be created in a Maya® scene, but only one node ("active node") is applied to the view. * The node applied to the view is determined as follows 1. Check the RenderOverride node, in order of name, to see if the ``Enable`` attribute is checked. 2. The information for the node whose ``Enable`` attribute was checked first is applied. * If none of the nodes have ``Enable`` checked, the default text will be displayed. .. sep * With NodeEditor, you can limit the number of active nodes to one, since the ``Enable`` attribute will be **off** for all but the selected node. * Multiple nodes can be used for different purposes, such as " **for layout** " and " **for Playblast** ". .. `(文字のGrammerがバグったので、調整用コメント) ++++ Presets ********** .. figure:: ../../_images/renderOverrideNode_AEPresets.png :alt: AEPresets * After creating a node, you can use the **Presets** button in the Attribute Editor to fill in the defined HUD strings, etc. ++++ Attributes of the RenderOverride node ************************************* Enable ====== .. figure:: ../../_images/attrEnable.png :alt: outlinerFindNode * If checked **on**, various settings are reflected in the view * If the check is **off**, it is disabled * If there are multiple RenderOverride nodes in the scene, the first node whose ``Enable`` is **on** will be used, in order of name. ++++ Other Attributes ==================== Other attributes can be found on a dedicated page (link below). ・ :ref:`attr_Text_en` ---------------------- ・ :ref:`attr_Letterbox_en` --------------------------- ・ :ref:`attr_Grid_en` ---------------------- ・ :ref:`attr_Foreground_en` ---------------------------- ・ :ref:`attr_Background_en` ---------------------------- ・ :ref:`attr_Action_en` ------------------------